Technicolor adds execs to animation & games division

DetailsMichelle Clancy | 29 July 2015

Technicolor is expanding its animation and games division, with the appointment of Sean Mullen as creative director and David Kern as games technical director.

Both will be based at Technicolor's animation studio in Bangalore, India. In addition, Owen Hurley, the studio's previous creative director, has assumed a larger role in creative management and execution as executive director of creative, based at the company's Hollywood headquarters. Hurley will continue to report to Robert Winthrop, head of animation and games for Technicolor, and Mullen and Kern will report to Hurley.

"We are extremely proud of the continued growth of our burgeoning animation studio in India, and we are furthering our commitment to providing excellence and innovation as we expand to offer clients a broader range of services, particularly with respect to our feature animation and game engine capabilities," said Winthrop. "Owen has made numerous valuable contributions that have enhanced the artistic and creative expertise of our studio, and we are pleased to have Sean and David on board to continue to drive our creative process in order to realise our clients' visions."

Mullen joins Technicolor from Disney Interactive where, for the past two years, he has worked as marketing animation lead on the Disney Infinity game franchise, overseeing animation and developing story. Previously, he worked in various feature film posts in both animation and story with India's Prana Studios as director of animation (Disney's Planes and Tinkerbell movies); Sony Pictures Animation (Cloudy with a Chance of Meatballs, head of story on Hotel Transylvania); and Sony Pictures Imageworks (Stuart Little 1&2, Animation Supervisor on Open Season). Mullen began his career working in traditional animation on various commercials and films (Space Jam, The Lion King).

Kern joins Technicolor from nobodinos llc, a company he founded in 2012, which produced the mobile and Facebook game Bottom Feeders. Previously, Kern worked in various technical and creative capacities with Zipper Interactive, where he spent 17 years working video game titles. He started his career as a broadcast designer with KIRO-TV in Seattle in 1986.