Gesture control to spike for smart TVs
| 11 August 2015
With emerging smart TVs and other consumer electronics and information technology (IT) applications entering the market, shipments of gesture-sensing control user interfaces are poised to grow 10% year-over-year, to reach 1.8 billion units in 2015.
According to HIS, optical-based three-dimensional (3D) depth sensing technologies – such as time of flight (ToF), stereovision and structured light for freehand gesture sensing control – will account for two-thirds (66%) of sensor unit shipments for game console applications in 2015 as the use of controller-based sensors becomes more common.
While touch-screen technology works well with smartphones, tablets and other mobile devices with flat panel displays, it is less suitable for use in some new and emerging applications; therefore, gesture sensing control will fill an industry need gap, the firm added.
"Gesture sensing control will not compete with touch screens, but will instead be complementary, because each technology is appropriate for specific applications," said Calvin Hsieh, director for touch and user interfaces for IHS. "Smart TVs, for example, are not good candidates for touch screens, because they are too far from viewers. On the other hand, gesture sensing control is especially suitable for future immersive augmented reality and virtual reality computing."
Due to Intel's promoting RealSense, gesture-sensing control with 3D depth-sensing ability is expected to grow 43% in 2015, year-over-year, overtaking two-dimensional (2D) webcam technology in notebook PC applications in 2015. Apple TV will also likely adopt the structured light technology it acquired from PrimeSense, which would lead to 35% year-over-year growth in gesture sensing control for smart TV applications.
"Mainstream consumers have been aware of gesture sensing control, since the debut of the Nintendo Wii in 2006," Hsieh said. "Now almost a decade later, gesture sensing control is poised to become the second most common user interface for smart devices after touch screens. It will take time, however, to develop even more creative and useful apps that rely on gesture sensing, and change users' in-grained, touch-screen-centric behaviours."