Kodi 21.0 "Omega" Beta 1
[COLOR=var(--tw-prose-body)]Things are beginning to heat up for Kodi 21 "Omega" with the first Beta release!
This is a major release, so, as you'd expect, it comes with many new features. However, with a core change to FFmpeg 6.0, there is a very good chance that some regressions may occur. As such, please be aware that installing this will most likely break things, and we'd really like your help at that point to identify the problems and get them fixed. Please raise Github issues with full debug logs to help us resolve any issues you wonderful testers come across.
First, we would like to make a few targeted announcements.
[COLOR=var(--tw-prose-bold)]Android users[/COLOR]
Many users may still be on the Kodi testing track for their Android devices. It's far easier to leave the testing track from a 'phone-based device, but be aware that if your device is on the testing track, we will be starting to deploy the Beta 1 release over the next week or so. If you wish to opt out of the testing group, one way you can is by visiting the following link Google Play - Kodi testing track. From there, you can opt out for your Google Play account. This is the best (and possibly only) way to opt out on many Android TV devices (e.g. Nvidia Shields).
With that said, for those adventurous types who would like to help us with testing, you can use the same link to opt in for a Google Play account.
[COLOR=var(--tw-prose-bold)]Skin Developers[/COLOR]
An API bump will be made with the next release of Kodi 21's testing cycle. See the following PR's for details
https://github.com/xbmc/xbmc/pull/23926
https://github.com/xbmc/xbmc/pull/23927
https://github.com/xbmc/xbmc/pull/23862
This will require changes and submissions to the Omega branch for skins for those who submit to the Kodi Repository. Reach out on the forums if you have any questions/concerns.
And now, for the list of changes for Beta 1.
[COLOR=var(--tw-prose-bold)]Build/Dependencies[/COLOR]
- A number of changes to the cmake build system have been made. These will be mostly invisible to users, but the intention is to modernise our cmake usage to prepare us for the future more easily.
- The cmake build system, when targeting Multi Config Generators (VS/Xcode), will now create a full complete build directory to allow a Kodi executable to be run immediately without the direct use of an IDE like VS. This is also the start to allow us to build dependencies for Windows for shared libraries, and be able to package them correctly.
- A number of fixes to allow building with GCC13 have been made. This mostly involved the transitive inclusion of headers in system headers being removed/changed. The fixes have been to explicitly include those headers in our code.






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